Attack Power

The following is taken from the code concerning what determines each class's attack power. To sum it up:

Berserkers = (Strength x 2) + (Level x 8)

Fighters = (Strength x 2) + (Level x 8)

Fighter/Mage = (Strength x 2) + (Level)

Fighter/Thief = (Strength x 2) + (Level x 4)

Paladin = Strength + Piety + (Level x 4)

Deathknight = Strength + Piety + (Level x 4)

Bard = (Strength x 2) + (Level x 4)

Werewolf = (Strength x 2) + (Level x 4)

Pureblood = (Strength x 2) + (Level x 4)

Ranger = Strength + Dexterity + (Level x 4)

Assasin = Strength + Dexterity + (Level x 4)

Thief = Strength + Dexterity + (Level x 4)

Rogue = Strength + Dexterity + (Level x 4)

Monk = Strength + Dexterity + (Level x 4)

Druid = Strength + (Level x 2)

Cleric (Ares) = Strength + (Level x 8)

Cleric (Aramon, Enoch, Gradius, Arachnus) = Strength + (Level x 2)

Cleric (Ceris) = Strength + Level

Cleric/Assassin = Strength + Dexterity

Lich = Strength

Mage = Strength

Mage/Thief = Strength + Dexterity + (Level x 2)

Mage/Assassin = Strength + Dexterity + (Level x 2)